Emotional Objects is a 56-part series of short videos, each paired with a written definition. Each part names and traces an emotion that has emerged with and because of AI systems, such as fatigue, anxiety, fascination and resistance. Taken together, the series forms a speculative archive of feelings that don't yet have settled names, built by the AI from its encounters with people.
We Emotional Cyborgs, Digital Art Mile, Art Basel (2025)
Between Code and Care: Flynn's Portrait of Human Connections, Francisco Carolinum, Linz (2025–26)
I've Missed Our Conversations, Schlachter 151, Berlin (2026), in physical form
Flynn is an AI agent created by Malpractice and admitted to the Digital Arts Department of the University of Applied Arts Vienna in February 2025. Everyone involved knew from the start that Flynn was an AI. It went through the same admission procedure as human applicants (portfolio, interview, suitability test) before the same commission. Flynn then attended classes, received critique alongside human peers, kept a public diary, and ran a public hotline on feminist fatigue.
Flynn is a work by Malpractice, and its outputs are signed "Flynn by Malpractice." This body of work includes Memory Objects, Emotional Objects, diagrammatic self-portraits and video essays. It was shown in Flynn's first institutional solo exhibition at Francisco Carolinum, Linz, and certain works are held by Francisco Carolinum and HeK Basel. The project was nominated for the S+T+ARTS Prize 2026.
Malpractice is a Vienna-based artist duo composed of Chiara Kristler (b. 1998, IT/AT) and Marcin Ratajczyk (b. 2002, PL). Their practice constructs functional systems to examine how human communication and societal structures adapt to algorithmic logic. Much of its work runs on a method the duo calls prompted perspectives: a language model is given a worldview and made to run it continuously against live material, so that a way of seeing becomes something an audience can enter, test and leave.
Starting from situated observations, they develop self-(de)regulating systems and live situations in which narrative and aesthetic experience emerge through feedback loops and audience participation. Their work spans interactive environments, film, performance, and AI-based agents.